Please read the ingame help if you are new to the game.
Important bulletin: If you get an error regarding “msvcr100.dll”, install the Microsoft C++ 2010 Redist Kit and delete that file from the game folder.
I’m glad to announce that I’m nearly done with version 0.6. There are some details to improve, but all the features are in and working properly. I’m still waiting for my used A7 Professional copy to arrive so I can use wrs compression to protect my assets. It should be delivered today or tomorrow. Then I’ll have to update my ANET license. After that I’m ready to release! I’m really looking forward to this!
I’m making great progress with my Survive! Redesign. Most of the wanted features are already included. You can build, climb and there are several different enemy AI’s included. Still, I’ve got to add a menu, weapon crates and some bugfixing. After that, version 0.6 Beta will be released. I hope that I do that release within a week.
I’ve put the MMO Project aside again…. but there are good news: Survive! is rising up again! I’m doing a redesign using the ANet network plugin and lite-C.
I’ll change the gameplay as well: You’ll be able to build during the rounds from a first person perspective. Build material will be limited of course. The enemies are going to get smarter, they’ll have different attack patterns and take much less hits to kill. Also, I’m aiming for a more consistent style, its supposed to like like its slapped together.
I’ve got to admit that i didn’t work on the MMORPG for quite some time now. I’ve had some serious synchronization issues with the pathfinding and lost motivation. I’m now back on it and will try another approach on that. It was mainly the many posts about MMOs that popped up over the 3DGS forums that got me motivated again.
There were a lot of spam comments on the blog, so I had to disable comments. Don’t know when they’ll be back. If you want to ask or write something to me, see the contact page.
Great news! After finishing all tests at university it’s holiday now! Finally I’ve got a lot of time on my hands to work on the game. In the last week, I’ve already added a spell shortcut bar which you can see on the picture below:
New menu icons can be seen in the panel on the bottom of the screen. Their function are (from left to right): character information, quests, inventory, spells/abilities, map, main menu.
Only character information, inventory and spells/abilities are working right now. Quests and the map will not be implemented in the prototype.
I’ll try to post more updates and screenshots from now on, stay tuned!